or player: target fails to resolve to one or more entities (named players must be online) The arguments are not specified correctly If false or not specified, the default behavior applies (do no check just teleport the target(s)). If set to true, teleports the target(s) only if the target(s) would not collide with a block it cannot be inside (Note: this allows teleporting into flowers as well as midair). Must be either eyes or feet.īE: checkForBlocks: Boolean: enum Must be a boolean (either true or false). In Bedrock Edition, always facing the entity's feet from the targets' feet. In Java Edition, the anchor of the targets can be changed with / execute anchored. JE: : entity_anchor Specifies whether the entity'eyes or feet to make the target(s) facing to. Must be a player name, a target selector or a UUID. Tilde notation can be used to specify a rotation relative to the execution rotation.īE: lookAtPosition: x y z: CommandPositionFloat Specifies the coordinates to make the target(s) facing to.īE: lookAtEntity: target: CommandSelector Specifies the entity to make the target(s) facing to.
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